Lume is fantastic, let’s get that out there first. The child storybook art style and soothing theme tune makes Lume the first game to genuinely move me. The aesthetically hollow world concealing a vibrant, silent land for you to explore is emotionally engaging in the oddest of ways.
You play a young girl called Lumi who had just travelled to her grandfathers house only to find it powerless and empty. The premise of the Lume is uneventful at the best of times. However, the open ending means the story can go in many different interesting directions in the sequel. However, that ending arrives all too soon. The whole game is set around one house, one goal and a few puzzles. It’s a visual masterpiece, but one that’s half-finished and inconclusive.
The resolution hasn’t been upped from its iPad roots either; so you won’t be playing this fullscreen. To keep the game looking clean and smooth, you’re going to have to experience Lume in a small section of your display.
Typically in a point-and-click adventure game, there are trails left behind for you to follow, collect information and build up your resources so when it comes to the eventual puzzle you should be somewhat prepared. Lume just picked up that helpful trail and threw it out its cute cardboard window. The clues are so random and hidden, I will personally come around to your house and shake your hand if you find the nine digits for a particular padlock, scattered throughout 1 particular dimly lit book among many other relatively useless ones.
But I need to stress that fantastic art style Lume has no qualms about drenching the game with. Everything in Lume has a cutesy, childish tone to it which help provide that long forgotten childish sense of exploration and learning we’ve all experienced before. The environments almost seem as if someone could make it themselves using cardboard and cotton and, in fact, the developer’s did. All of the environments where shot by a real camera, with characters and objects animated over the top.
Lume as an experience can be a little annoying — the all to well hidden clues and the resolution — and ends way too soon to really immerse yourself in the experience. However the impeccable art style and silent world gives you an intuitive sense of childish glee which just about makes it worth the price tag.
Publisher: State of Play Games
Price: $1.99 (£1.99)
Description: A Short Point-and-Click Adventure
Pros: Fantastic art style, pulls off the vibrant world perfectly.
Cons: Figuring out puzzles can be ridiculously hard, very, very short, can only play in a small screen.