Sonic & SEGA All-Stars racing borrows a lot from the king of kart racers; Mario Kart. But it would unfair not to appreciate All-Stars under its own merits. It successfully uses the worlds from SEGA’s biggest names like Sonic and Super Monkey Ball to create colourful, wacky and ultimately enjoyable kart racer that is a definite recommendation for those who want a quick blast throwing bombs and missiles at their their friends in the same room, or on the other side of the planet.
Sonic & SEGA is packed full of races and modes. You’ll find the classic Grand Prix mode, where you race on 4 different maps with your points racking up to produce a final result. The Missions give your character a particular goal, such as drifting or collecting rings, with a grade being awarded at the end on your performance.
Sonic & SEGA All-Stars Gameplay
All modes win you SEGA miles, which can be used to purchase new characters, tracks and… tracks (music tracks that is). You’ll find no horrible in-app purchases here, and thankfully SEGA has made it challenging, yet achievable, to unlock your favourite characters and the best maps.
But despite all of these modes, perhaps the only thing that makes me doubt Sonic’s longevity is that the actual racing feels uninspired, especially in 2013. You collect power-ups which range from mines to boosts to shields, nothing new there. You can drift to gain a speed boost, and there are hidden shortcuts in each level to get a leg-up on your opponents.
Whilst I love the environments, collectables, characters and overall loveable style of the game, this sugar coating doesn’t seem to be covering anything special mechanically. Sonic & SEGA All-Stars Racing’s most notable gameplay mechanic is a special bonus known as going ‘All-Star’. This is a character specific ability that, when activated, gives the players a unique speed boost. However, I was disappointed that despite the flashes and sparkles, each All-Star ability is functionally very similar.
One of SEGA All-Stars’ biggest attributes is its inclusion of a very comprehensive multiplayer mode through Game Center and split-screen. You can have up to 4 players sitting around the same screen (compatible with most controllers), or instead play against 3 other online foes. It is the most compelling aspect of All-Star Racing, and is the feature that is going to bring you back to the game when the single players races become tiresome.
Whilst I can’t say that Sonic & SEGA All-Stars Racing blows Mario Kart out of the water, it will provide a lot of enjoyment for fans of the style and the infamous game company. It won’t bring much new to the world of karting, but it does allow you have some harmless fun with your mates.
Publisher: Feral Interactive
Description: Racing With Sonic and Co
Pros: Colourful, vibrant and wacky; creative level and character design; online multiplayer; SEGA fan service.
Cons: Very generic beneath the glamour; doesn’t introduce any novel ideas into the mix.